Difference between revisions of "Capture the Artifact 2.0 Release Notes"

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*** Titanosaur (After 1 hour)
 
*** Titanosaur (After 1 hour)
 
** '''Supply Crates''' - Supply crates fall from the sky. Loot the supply crate to give points to your entire team
 
** '''Supply Crates''' - Supply crates fall from the sky. Loot the supply crate to give points to your entire team
Main base
+
== Main base ==
    - Entry to the main base has been changed to be a single ramp/choke point
+
* Entry to the main base has been changed to be a single ramp/choke point
    - Main base areas will be automatically built up with a default build
+
* Main base areas will be automatically built up with a default build
        - These structures cannot be demolished (only destroyed by the other team)
+
* These structures cannot be demolished (only destroyed by the other team)
        - Pre-built turret towers
+
* Pre-built turret towers
            - 2 medium turret towers on the ramp
+
** 2 medium turret towers on the ramp
            - 1 large turret tower blocking way to your artifact
+
** 1 large turret tower blocking way to your artifact
- 2 small turret towers on the edges of your base
+
** 2 small turret towers on the edges of your base
Shop
+
== Shop ==
- All items for use in Capture the Artifact are now purchased at the Shop Terminal, located in your main base (looks like a City Terminal)
+
* All items for use in Capture the Artifact are now purchased at the Shop Terminal, located in your main base (looks like a City Terminal)
    - Players earn "Hexagons" throughout the game
+
* Players earn "Hexagons" throughout the game
        - Players will earn a small amount of Hexagons per second
+
** Players will earn a small amount of Hexagons per second
        - You will gain extra Hexagons per second for each enemy teleporter you are currently holding
+
** You will gain extra Hexagons per second for each enemy teleporter you are currently holding
        - You earn a small amount of Hexagons every time your team gets a player or dino kill
+
** You earn a small amount of Hexagons every time your team gets a player or dino kill
        - Player who lands the killing blow gets bonus Hexagons
+
** Player who lands the killing blow gets bonus Hexagons
    - Hexagons can be exchanged for
+
* Hexagons can be exchanged for
        - Dinos
+
** Dinos
            - Some dinos have limits on how often and how many can be purchased
+
** Some dinos have limits on how often and how many can be purchased
        - Explosives
+
** Explosives
        - Structures
+
** Structures
Teleporters
+
== Teleporters ==
    - There are now 6 teleporters on the map
+
* There are now 6 teleporters on the map
        - Red team/Blue team ramp
+
** Red team/Blue team ramp
        - Red team/Blue team perimeter
+
** Red team/Blue team perimeter
- Red team/Blue team base
+
** Red team/Blue team base
- The ramp teleporters will be built up with turrets
+
* The ramp teleporters will be built up with turrets
    - When a teleporter is captured, any structures around it change ownership to the capturing team.
+
* When a teleporter is captured, any structures around it change ownership to the capturing team.
Dinos
+
== Dinos ==
    - Dino stats have all been normalized
+
* Dino stats have all been normalized
        - All dinos are level 1 and all dinos of the same type have the same stats
+
** All dinos are level 1 and all dinos of the same type have the same stats
        - Each dino will get 10 points to put in, but each point will give roughly 5x the normal stat amount
+
** Each dino will get 10 points to put in, but each point will give roughly 5x the normal stat amount

Latest revision as of 05:37, 27 May 2020

Rule Changes

  • The game will only end when one team manages to capture the opponents artifact
    • Capturing the artifact has changed. Once the artifact bubble is destroyed, the artifact will be captured and the game will end.
  • After the normal 1 hour 30 minute timer has expired, the game will enter OVERTIME and the following game changes will go into effect:
    • Turrets will no longer refill
    • All structures take 2x damage
    • Artifact takes 2x damage
  • After 30 minutes, the effect of the "Rider Bonus" buff increases by 1% every minute.

Map

  • Map has been simplified to have only a single lane
  • The lane is surrouned by jungle on one side, and the mountain on the other
  • At times, various objectives will appear in the wilderness areas.
    • Tribute Challenge - Collect the tribute requested to earn a buff for your team
      • Hunter's Reward - Increasing all damage and resistance of your dinos by 25% for 2 minutes.
    • Boss Challenge - A random boss enters the Arena! Defeat the boss to earn a bonus for your team
      • Broodmother's Grasp - Increase damage and resistance by 15%. In addition, your melee attacks cause enemies to be webbed for 4 seconds, reducing movement speed by 70%. Lasts 5 minutes.
      • Might of the Monkey - Increase damage and resistance by 15%. In addition, your melee attacks cause enemies to be stuned for 4 seconds. Lasts 5 minutes.
      • Dragon's Fury - Increase damage and resistance by 15%. In addition, your melee attacks cause the target to burn for 5 seconds. Lasts 5 minutes.
    • Dino Helper - A wild dino will enter the arena, which can be tamed by a member of your team. Tame this dino before your enemy!
      • Quetzal
      • Wyvern
      • Astrocetus
      • Titanosaur (After 1 hour)
    • Supply Crates - Supply crates fall from the sky. Loot the supply crate to give points to your entire team

Main base

  • Entry to the main base has been changed to be a single ramp/choke point
  • Main base areas will be automatically built up with a default build
  • These structures cannot be demolished (only destroyed by the other team)
  • Pre-built turret towers
    • 2 medium turret towers on the ramp
    • 1 large turret tower blocking way to your artifact
    • 2 small turret towers on the edges of your base

Shop

  • All items for use in Capture the Artifact are now purchased at the Shop Terminal, located in your main base (looks like a City Terminal)
  • Players earn "Hexagons" throughout the game
    • Players will earn a small amount of Hexagons per second
    • You will gain extra Hexagons per second for each enemy teleporter you are currently holding
    • You earn a small amount of Hexagons every time your team gets a player or dino kill
    • Player who lands the killing blow gets bonus Hexagons
  • Hexagons can be exchanged for
    • Dinos
    • Some dinos have limits on how often and how many can be purchased
    • Explosives
    • Structures

Teleporters

  • There are now 6 teleporters on the map
    • Red team/Blue team ramp
    • Red team/Blue team perimeter
    • Red team/Blue team base
  • The ramp teleporters will be built up with turrets
  • When a teleporter is captured, any structures around it change ownership to the capturing team.

Dinos

  • Dino stats have all been normalized
    • All dinos are level 1 and all dinos of the same type have the same stats
    • Each dino will get 10 points to put in, but each point will give roughly 5x the normal stat amount